Marine Corp Rules for Gunfighting
1. Be courteous to everyone, friendly to no one.
2. Decide to be aggressive ENOUGH, quickly ENOUGH.
3. Have a plan.
4. Have a back-up plan, because the first one probably won't work.
5. Be polite. Be professional. But, have a plan to kill everyone you meet.
6. Do not attend a gunfight with a handgun whose caliber does not start with a
"4."
7. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is
expensive.
8. Move away from your attacker. Distance is your friend. (Lateral &
diagonal preferred.)
9. Use cover or concealment as much as possible.
10. Flank your adversary when possible. Protect yours.
11. Always cheat; always win. The only unfair fight is the one you lose.
12. In ten years nobody will remember the details of caliber, stance, or
tactics. They will only remember who lived.
13. If you are not shooting, you should be communicating your intention to fire.
Navy SEALS Rules For Gunfighting
1. Look very cool in sunglasses.
2. Kill every living thing within view.
3. Return quickly to looking cool in latest beach wear.
4. Check hair in mirror.
US Army Rangers Rules For Gunfighting
1. Walk in 50 miles wearing 75 pound rucksack while starving.
2. Locate individuals requiring killing.
3. Request permission via radio from "Higher" to perform killing.
4. Curse bitterly when mission is aborted.
5. Walk out 50 miles wearing a 75 pound rucksack while starving.
Army Rules For Gunfighting
1. Select a new beret to wear.
2. Sew combat patch on right shoulder.
3. Change the color of beret you decide to wear.
US Air Force Rules For Gunfighting
1. Have a cocktail.
2. Adjust temperature on air-conditioner.
3. See what's on HBO.
4. Determine "what is a gunfight."
5. Request more funding from Congress with a "killer" PowerPoint
presentation.
6. Wine & dine 'key' Congressmen, invite DoD & defense industry
executives.
7. Receive funding, set up new command and assemble assets.
8. Declare the assets "strategic" and never deploy them operationally.
9. Tell the Navy to send the Marines.
US Navy Rules For Gunfighting
1. Go to Sea.
2. Drink Coffee.
3. Watch porn.
4. Send the Marines.
Semper Fi - Carry-on, I'll be in the area all day...
"A slipping gear could let your M203 grenade launcher fire when you
least expect it.
That would make you quite unpopular in what's left of your unit." -
Army's magazine of preventive maintenance.
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Instruction printed on US Rocket Launcher
"Aim towards the Enemy."
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"When the pin is pulled, Mr. Grenade is not our friend.
- U.S. Marine Corps
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"Cluster bombing from B-52s are very, very accurate.
The bombs are guaranteed ! to alway s hit the ground." -
USAF Ammo Troop
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"If the enemy is in range, so are you." - Infantry Journal
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"It is generally inadvisable to eject....
directly over the area you just bombed." -
U.S. Air Force Manual
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"Whoever said the pen is mightier than the sword obviously never
encountered automatic weapons." - General Macarthur
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"You, you, and you .. Panic.
The rest of you, come with me."
- U.S. Marine Corp Gunnery Sgt.
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"Tracers work both ways."
- U.S. Army Ordnance
- -----------------------------------------------------
"Five second fuses only last three seconds."
- Infantry Journal
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"Don't ever be the first, don't ever be the last, and don't ever volunteer
to do anything."
- U.S. Navy Swabbie
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"If your attack is going too well, you're walking into an ambush."
- Infantry Journal
- --------------------------------------------------------
"No combat-ready unit has ever passed inspection." - Joe Gay
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"Any ship can be a minesweeper. Once."
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"Never tell the Platoon Sergeant you have nothing to do."
- Unknown Marine Recruit
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"Don't draw fire; it irritates the people around you."
- Your Buddies
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"If you see a bomb technician running, follow him."
- USAF Ammo Troop
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"Though I Fly Through the Valley of Death, I Shall Fear No Evil.
For I am at 80,000 Feet and Climbing."
- At the entrance to the old SR-71 operating base Kadena, Japan
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"You've never been lost until you've been lost at Mach 3."
- Paul F. Crickmore (test pilot)
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"The only time you have too much fuel is when you're on fire."
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"Blue water Navy truism:
There are more planes in the ocean than submarines in the sky."
- From an old carrier sailor
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"If the wings are traveling faster than the fuselage, it's probably a
helicopter -- and therefore, unsafe."
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"When one engine fails on a twin-engine airplane you always have enough
power left to get you to the scene of the crash."
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"Without ammunition...
the USAF would be just another expensive flying club."
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"What is the similarity between air traffic controllers and pilots?
If a pilot screws up, the pilot dies;
If ATC screws up, ... The pilot dies."
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The three most common expressions
(or famous last words) in aviation are:
"Why is it doing that?", "Where are we?" And "Oh
S...!"
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"Progress in airline aviation:
now a flight attendant can get a pilot pregnant."
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"I remember when sex was safe and flying was dangerous."
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"Mankind has a perfect record in aviation;
we never left one up there!"
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"The Piper Cub is the safest airplane in the world..
it can just barely kill you."
- Attributed to Max Stanley (Northrop test pilot)
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"A pilot who doesn't have any fear probably isn't flying his plane to its
maximum."
- Jon McBride, astronaut
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"Never fly in the same cockpit with someone braver than you"
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"If something hasn't broken on your helicopter, it's about to."
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Basic Flying Rules:
"Try to stay in the middle of the air.
Do not go near the edges of it.
The edges of the air can be recognized by....
the appearance of ground, buildings, sea, trees and interstellar space.
It is much more difficult to fly there."
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"You know that your landing gear is up and locked ...
when it takes full power to taxi to the terminal."
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As the test pilot climbs out of the experimental aircraft, having torn off the
wings and tail in the crash landing, the crash truck arrives, the rescuer sees a
bloodied pilot and asks "What happened?".
The pilot's reply: "I don't know, I just got here myself!"
- Attributed to Ray Crandell (Lockheed test pilot
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